//==============================================================================
// Athena (Goddess)_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Myth Unit Birth Effect
      }
   }
}
//==============================================================================
define ConfoundSFX
{
   set hotspot
   {
      version
      {
         Visualparticle AthenaV2 ConfoundSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AthenaV2_birthA
				Connect ATTACHPOINT BirthSFX hotspot
         }
			version
         {
			        VisualGranny AthenaV2_birthB
                                Connect ATTACHPOINT BirthSFX hotspot
				Length 1.5
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AthenaV2_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AthenaV2_runA
                                Length 0.95
         }
			version
         {
			        VisualGranny AthenaV2_runB
                                Length 0.95
         }
			version
         {
			        VisualGranny AthenaV2_runC
                                Length 0.95
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AthenaV2_boredA
         }
			version
         {
			        VisualGranny AthenaV2_boredB
         }
			version
         {
			        VisualGranny AthenaV2_boredC
         }
			version
         {
			        VisualGranny AthenaV2_boredD
         }
			version
         {
			        VisualGranny AthenaV2_boredE
         }
			version
         {
			        VisualGranny AthenaV2_clap
         }
			version
         {
			        VisualGranny AthenaV2_furious
         }
			version
         {
			        VisualGranny AthenaV2_laugh
				tag SpecificSoundSet 0.01 false AthenaV2Laugh checkVisible
         }
			version
         {
			        VisualGranny AthenaV2_taunt
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				
				VisualGranny AthenaV2_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.48 false AthenaV2AttackSFX checkVisible 
	       Length 1.0
//-- end auto generated section
		
         }
			version
         {
				VisualGranny AthenaV2_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag SpecificSoundSet 0.48 false AthenaV2AttackSFX checkVisible 
	       Length 1.0
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny AthenaV2_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.65 true   
               tag SpecificSoundSet 0.63 false AthenaV2AttackSFX checkVisible 
	       Length 1.20
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AthenaV2Warriors_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny AthenaV2_flail
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AthenaV2ap_Confound
				Connect backchest ConfoundSFX hotspot
				Connect forehead ConfoundSFX hotspot
				Connect face ConfoundSFX hotspot
				Connect chin ConfoundSFX hotspot
				Connect backabdomen ConfoundSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.55 true   
               tag SpecificSoundSet 0.18 false AthenaV2ConfoundSFX checkVisible
	       Length 1.3
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny AthenaV2_SummonWarriors
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag SpecificSoundSet 0.01 false AthenaV2SummonWarriors checkVisible
	       Length 1.0
//-- end auto generated section
		
         }
      }
   }
}